For example, most wings with a corresponding armor set provide additional stat boosts when used with said armor set, in addition to the flight they give. Some items, armors, and accessories have extra abilities that are activated only by using them together. However, while their damage output may not be as high, backup weapons from another class can be helpful should the situation require a different weapon. Many armors, accessories and buffs only benefit a specific class, especially later into the game. In general, it is recommended to focus on one class. It is also recommended to use buff potions and healing potions to increase efficiency and survivability in combat (especially during events and boss fights). It is advised for players to try out every weapon they find to help determine what works best for them. Any equipment such as accessories and armor that are not specific to a class will be listed here.Įach class gains more complex abilities as the game progresses, enabling more strategic variety in combat. It utilizes a unique stealth mechanic that adds new attacks to many rogue weapons, decreases enemy Aggro and increases overall damage done by rogue weapons.Īll - This "class" describes gear and items that are usable for all classes. Rogue - The rogue class is a brand new class created by the Calamity mod that generally consists of thrown weapons. Summon weapons can be used in conjunction with other classes, however the player must take note of summoning weapons' frequent conflicts with Immunity frames and Calamity's minion damage nerf when holding other weapons. Summoner - The summoning class is good at dealing with multiple threats, but most summoner armors have low defense, and minions are often inaccurate against enemies that move very quickly. Mages must craft or purchase mana potions if they wish to use high-mana cost weapons for extended periods of time. It is held back by reliance on mana, which regenerates very slowly unless the Mana Regeneration buff is in effect. Mage - The magic class is fragile but highly varied in attack style, often utilizing special mechanics such as homing and area-of-effect damage. Ranged users must gather materials to craft ammunition, but this is not a significant drawback. Ranger - The ranged class is a powerful bossing class with very high single-target damage output, and can attack from a long range. Melee - The melee class sports the highest defense on average and decent crowd control, but many melee weapons have short attack range, and those that do attack from a distance tend to have below-average DPS. This is a guide that will show potential weapon and equipment builds for each of the five classes at various points in the game's progression. Calamity also adds many difficult boss encounters and other situations in which class builds should be optimized in order to efficiently succeed. The Calamity Mod adds a plethora of new weapons and equipment for all classes, including its new rogue class, to use throughout the game. This guide was last updated for version 2.0.0.002. Development on the game has been ongoing ever since.This means the page will walk you through a specific task, strategy, or enemy/ boss fight. According to Redigit, this post (which would eventually lead to v1.2) was brought about by some hands-on time with console Terraria. Over the course of the next year, very little news regarding Terraria came out until September 11, 2012, when it was announced that Terraria would be coming to PlayStation 3 and Xbox 360 in 2013.Įarly in 2013, Redigit requested input from the Terraria community regarding what they would want in a new update. It was announced in February 2012 that development on Terraria would cease, with Redigit citing reasons including the birth of his second child and his artist moving on to work on a competing game as factors in this decision. Tiy left the development team early in 2012, but several spriters from the community were hired early in 2013 once Terraria returned to active development. Redigit remained the sole programmer for the project from its start until January 2014, when he hired Solsund and Yoraiz0r to help with future updates (starting with v1.2.3). The game was initially developed (starting in January 2011) by Andrew "Redigit" Spinks (programming and design) and Finn "Tiy" Bryce (commissioned for some of the graphics design).
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